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Discs, Comics, Sketches


  • Danger Room Discs
  • Comic Books
  • Sketch Books

Danger Room Discs[]

Save Allison in NY - "teamwork 101"

Walking up the stairs to the Xtraction point that ends the stage where you rescue Alison you will find the danger room disc "teamwork 101". |} First time in X-Mansion - Danger Room Disc "teamwork 102"

When you take control of Magma and search the subbasement of the mansion, look in the danger room by the computer to find the danger room disk "teamwork 102".


HAARP Mission - "Combined Powers 101"

In the harp inner zone walk on top of the derailed train and follow it to the top of a building in order to find the danger room disc "combined powers 101".

HAARP Mission - "Beast"

Before the tank battle that allows you to enter the Harp facility you will notice a building with guards on top of it firing downwards at you. Get on top of this building to take out the guards, and find the danger room disk "beast".

HAARP Mission - "Combined Powers 102"

Entering the mess hall, you will be confronted with a huge crowd of soldiers. Take them out and explore the smaller rooms to the left of the hall. In the first room, look behind some boxes to find the danger room disk "Combined Powers 102".

HAARP Mission - "Qualifying Exam 100"

Before the exterior access tunnels to the left of the elevator is the danger room disk "Qualifying Exam 100".

Old Sewers - "Focus 201"

When you first enter the west trunk line in the morlock mission, keep walking directly across from the door you came in to find the danger room disk "focus 201".

Old Sewers - "Focus 202"

In the Filtration Reservoir in the Morlock mission. After travelling down the hallway and around a bend you will walk across a bridge suspended above sewer water. Use a flying character or a character with a decent leap like Wolverine. Hop to either side of the bridge and take out both Goths. Also, on one of these ledges there is the danger room disk "focus 202".


X-Mansion - "Protect 202"

After the HARP mission search the small area next to the stairs on the dormitory level to find the danger room disc "Protect 202".

Nightcrawler's Sentinel Flashback - "Defend 202"

At the very start of the mission take the first right into an alley way. Go around the bend and destroy some wood panels to find the danger room disc "defend 202"


Arbiter - "Qualifying Exam 200"

In the galley head to the cafeteria room that has many tables and a vending machine. Search the small room off of this room to find the danger room disc "Qualifying Exam 200."

Weapon X Flashback - "Survival 302"

In lab support of the weapon X mission, after bypassing the force field, there is a large room with many medical tables where you can find the danger room disc "survival 302".

Nuke Mission - "Assault 301"

In the first large room of the Nuke mission walk down the steps to find the danger room disc "Assault 301".

Nuke Mission - "Challenge Storm"

In the Nuke mission, in the second to last area, fly across a gap at the top of the steps to find a danger room disc "challenge - Storm".

Nuke Mission - "Assualt 302"

In the Nuke mission, fly across the gap by the first reactor to find a secret platform that contains the danger room disc "Assault 302" and a stat point.

X-Mansion - "Challenge Iceman"

After Muir Island mission. On the dormitory level, there is a small area next to the steps where you can find a danger room disc "challenge - Iceman".

First Astral Plane - "Challenge Phoenix"

The first time in the Astral Plane. In the room at the bottom of the winding staircase after the first two locked doors, take a left and head downward on some platforms to find the danger room disc "Challenge - Phoenix".

First Astral Plane - "Qualifying Exam 300"

The first time in the Astral Plane in the chamber of echoes.The pathway to the left of the Xtraction point leads to the danger room disc "Qualifying Exam 300".

Weapon X - "Challenge Nightcrawler"

In the weapon X facility after Havok joins with Cyclops and Wolverine. The objective marker leads you to the GRSO control panel that brings down the force field off of the largest room in the area. Walk slightly past the control panel to find the danger room disc "challenge - Nightcrawler".

Weapon X - "Sabotage 402

In one of the first rooms, there is a lower area filled with machinery that contains the Danger room disk "Sabotage 402".




Weapon X - "Focus 401"

In the D-block ruins. As you enter this area you will find three rooms in a row, the center room has an energy draining machine that should be destroyed as soon as possible. The room on the right contains a danger room disk "Focus 401".

Old Sewers Second Time - "Focus 402"

In the room at the end of influent bypass area where the door locks behind you, take the right pathway around to find the danger room disk "focus 402".

Old Sewers Second Time - "Challenge Colossus"

At the beginning of the overflow reservoir in the second Morlock Mission. There are two small rooms ahead which can be accessed from the sides. The one on the left contains the danger room disc "Challenge - Colossus".

Old Sewers Second Time - "Graduation Exam 400"

In the area where the Healer is held prisoner in the second Morlock Sewer mission, walk past the cage and up the steps. Follow the hallway to a room with a lever, next to the lever check behind a box to find a danger room disk "Graduation Exam 400".

NY Riots - "Survival 502"

On the first area of the New York riot mission. Directly across from the X-Jet, hidden by garbage cans there is the danger room disk "survival 502".

NY Riots - "Challenge - Jubilee"

On east fourth street of the New York Riot mission, on the inside of the street corner there is a house which its porch on fire. Use a mutant attack to put out the fire and reveal a danger room disk "Challenge - Jubilee".

Sewers 3rd Time- "Sabotage 501"

In the Grit Flowage section of the "save the Morlocks" mission, look behind the health draining machine by the second ladder. Destroy three boxes to find a danger room disk "Sabotage 501".

Sewers 3rd Time- "Challenge - Gambit"

In the Marrow Boss battle there is a small platform off the side of the main platform that has danger room disk "Challenge - Gambit".

Xavier's Mind- "Protect 601"

When the X-Men use the astral gate to save professor Xavier, head up the stairs and bear left to find a danger room disc "Protect 601" at the base of a statue of a six armed man.

Sentinel Facility - "Qualifying Exam 500"

When first entering the sentinel facility, after climbing the stairs, an Elite Skirmisher will bust through the wall at you. Crack him in the noggin, and enter the hole he created to find a danger room disc "Qualifying Exam 500".

Sentinel Facility - "Focus 601"

In the Head attachment area of the sentinel factory, go to the objective point where you find the sentinel guidance system sensor. Exit out of the door that leads to a catwalk and a smaller room. There you will fine danger room disc "Focus 601".

Final Astral Plane Mission - "Nightmare Cyclops"

In the final Astral Plane mission in the first area. In the large room with two archways held up by columns, walk up the steps to a dead end platform containing danger room disc "Nightmare - Cyclops".

Final X-Mansion - "Nightmare Phoenix"

Back at the X-Mansion the team prepares its assault on asteroid M. There is a danger room disk "Nightmare - Phoenix" in the X-Jet Hanger.

Asteroid M - "Nightmare Colossus"

When you reach the mutant informer, Mystique will greet the team when they pass through the next door. After her scene, make a left down a set of stairs and walk straight ahead to find danger room disc "Nightmare"- Colossus.

Asteroid M- "Nightmare Psylocke"

In the room directly after the battle with Magneto there is a danger room disk "Challenge - Psylocke".


Asteroid M - "Challenge - Legends" On level B of asteroid M. The first place you must use your mutant powers to form a bridge. Off this bridge there are two more mutant power symbols for two more walkways. The middle walkway leads to a statue of Magneto where you can find danger room disk "Challenge - Legends".

Comic Books



Save Allison Mission

As you traverse the rooftop and enter the warehouse in the second to last area in the rescue Alison Level be sure to pick up the comic book.

Harp Mission

After the Pyro battle in Harp, pass through two halls and enter a room with an elevator and several Marauders. After taking them out, check around the side of the staircase to find a new comic edition.

Harp Mission



In the second outdoor area by the middle transformer. Look in the trees on a rise.


First Morlock Mission

Comic Books[]

Beast Comic Beast: +2 Agility, +2 Body ?East Trunkline, Mission 3
Cyclops Comic Cyclops: +2 Agility, +2 Focus The Bridge, Mission 2
Emma Frost Comic Emma Frost: +2 Body, +2 Focus The Lonely Dark, Mission 7
Gambit Comic Gambit: +2 Strike,+2 Agility Influent Bypass, Mission 9
Iceman Comic Iceman: +2 Body Satellite Control Center, Mission 2
Jubilee Comic Jubilee: +2 Agility, +2 Focus Reactor Core, Mission 6
Magma Comic Magma: +2 Body, +2 Focus Path by Pyro, Magma's Initiation
Nightcrawler Comic Nightcrawler: +2 Agility, +2 Focus 10th Ave., Sentinel Flashback
Rogue Comic Rogue: +2 Strike, +2 Body Subbasement, The Mansion
Storm Comic Storm: +4 Focus ?Brig, Mission 4?
Wolverine Comic Wolverine: +2 Strike, +2 Agility East Rooftops, Mission 1
Colossus Comic Colossus: +2 Strike, +2 Body Mutant Research Facility, Mission 11c
Psylocke Comic ?  ? The Hall of Fire, Mission 12
Jean Grey Comic Jean Grey: +4 Focus Forsaken Place, Mission 14

Note: the pairings of ? (in ?, ??, ???, and so on) are from getting multiple In the beginning of the eastern trunk line area in the Morlock mission you will be faced with a number of Morlock Claws. There is also a gap that can be crossed by using Ice Man's Freeze of Magma Lava Fissure and Jean Grey's telekinesis. This leads to another comic book.

Arbiter Mission In the Brig. Use Ice Man's Freeze to put out the fire and continue into a room containing another sailor. Talk to him and use the control panel in the room to shut down the force field. Also look in the corner of this room to find a comic book.




Arbiter Mission

In the Galley, in the first room with electrified water. Walk along the platforms directly to your right as you enter this room and break through the wall to find a comic book.

Weapon X Mission In the holding cells of the weapon X facility. In the upstairs area overlooking the hallway leading to the Xtraction point you can find a comic book.




Second Morlock Mission

During the second Morlock mission in the influent bypass. Walk past the doorway in front of the objective marker and continue down the hall to find a comic book.

Sentinel Factory

In the largest room of the biolab workshop in the sentinel factory mission there is a pool of water. Fly over this hole to collect a comic book.

Final Astral Plane Mission In the final Astral Plane mission in the first area. Head up the straight stair case near the Xtraction point. After the first right turn, keep heading straight before the next turn to find a comic book.

Sketch Books[]

Arbiter ?Starboard Launch Bay, Mission 4?
Asteroid M Dining Room, The Mansion (after Mission 10)
Early Alison Alison's Initiation, The Mansion
HAARP and Ice Tunnels Pumping Station, Mission 11b
HAARP Interior Mount Entrance, Mission 10
HAARP Soldier I Exterior Access Tunnels, Mission 2
Hive Factory  ???Factory Grounds, Mission 13???
Jubilee  ???Bio Labs Workshop, Mission 13???
Mansion Sketches  ???Chamber of Earth, Mission 12???
Morlock Tunnels ?Mainline North, Mission 3?
Morlocks Storm Drain, Mission 9
Jubilee  ??Conversion Sequencers, Mission 5??
Rogue Gambit ?East Trunk Line, Mission 3?
Sentinels ?Galley, Mission 4?
Sewers Healer  ??Pool area, The Mansion??
Spider Sentinel East 5th Street, Mission 11a
Trio One  ??Mutant Research Facility, Muir Island (1)??
Weapon X Lab Holding Cells, Mission 7b
? Dining Room, The Mansion (after Mission 13)

Note: the pairings of ? (in ?, ??, ???, and so on) are from getting multiple


Old Sewers Morlock Mission

At the end of the eastern trunk line area where you will have to smash through a wall in order to reach the objective marker on the map. Just before this room there is a sketch book hidden in the corner of the room by the turning gear.

Arbiter Mission

On the Carrier after dropping into the ship, and two rooms after passing through door G-27. Enter the hallway and take out the turret from behind along with the guards. In the rooms on the other side of the hallway you can find a sketch book. 61

Nuke Mission

In the Nuke Mission, in the secondary control center use a flying character to reach a platform before the room containing the lab technician to find a sketch book.

Arbiter Mission

On the Carrier after dropping into the ship, and two rooms after passing through door G-27. Enter the hallway and take out the turret from behind along with the guards. In the rooms on the other side of the hallway you can find a sketch book.

Muir Island

On Muir island search in the center ring of the large round lobby to find a sketch book.

X-Mansion

After Muir Island when you return to the Mansion search the perimeter of the pool to find a sketch book.

Second Morlock Mission

At the beginning of the second Morlock mission. When you reach the river of sludge take the bridge over to find a sketch book.

NY Riot Mission

In the New York riot mission. At the entrance to east 5th street take an immediate right at the entrance and check behind a bus stop to find a sketch book.

Chamber of the Earth Mission

While fixing Xavier's fractured At the start of this area, head to the left, down the steps and use the lever. Activate the moving platform that can be reached by returning to the entrance and taking a right instead of the left. Use Jean Grey to separate from the team and cross the gap and enter a square room. To the right is a ledge with a sketch book.

Sentinel Facility

Before entering the Sentinel Facility building, look inside the open train car around the corner from the exit to find a sketch book.

X-Mansion

The last time in the mansion before going to Asteroid M, search the dining room to find a sketch book.

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